![]() |
![]() |
||
![]() |
MotherEarth |
||
![]() |
|||
![]() |
|||
![]() |
|||
What is Mother Earth? |
|||
Mother Earth is an Etude in OpenGL. I wrote it as part of the lecture "Computer Graphics and Animation" in WS99/00 in context of my studies of media design at Bauhaus-University Weimar. My aim was to do some first steps in OpenGL. Mother Earth is a set of two small GL/GLUT applications featuring a symbolic model of our planet.
|
|||
![]() |
|||
![]() |
|||
![]() |
|||
Source Code |
|||
Source code for both applications is available under no particular license. Do with it what you want, just dont sue me if it should not work or damage your computer. The source distribution features both .c files and BeOS R4.5/x86 BeIDE project files. A makefile is also included but not thoroughly tested. It should compile under all ANSI-C platforms featuring OpenGL and GLUT. |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
Author: Daniel Fischer |
||
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
Updates: http://f3c.com/software/motherearth/ |
||
![]() |
|||
![]() |
|||
![]() |
|||
MotherEarth is copyright © 2000, f3c - Nicolas and Daniel Fischer. All rights reserved. |
|||
![]() |
|||
![]() |
|||
![]() |
|||
![]() ![]() |
f3c development |
![]() |