void translate(vectorf)
Translates (all coordinates of) the object with the vector passed.
void draw()
This is an abstract drawing mechanism. Depending on the output scheme (OpenGL, text-only,
proprietary, etc.) the drawing member functions should be different: Typically graphics object
sets derived from primitivef should create an empty [ draw(){}; ] function, and have the
output-specific procedures overload in the implementations of programs using the object sets.
status_t Archive(BMessage *, bool) All derived Archive functions should overlay a "GType" parameter, typically in all caps, which codes in the name of the graphics object type. Unlike "class", a standard in Be archival schemes, be sure to place the lowest descendant FIRST in the "GType" parameter.