: Select bones.
Selects bones. There is only one bone selected at a time. The selected bone
is displayed in green. Its father is displayed in yellow, and the others bones
are displayed in blue. A bone can be selected by a click on its selection
handle, or by a click on the bone hierarchy.
A right click toggle ppModeler in the move bone tool.
: Move bones.
Edits the bone position and direction. The purple handle is used to move the
selected bone. The two yellow handles are used for setting the bone length
and direction. The r key rotates the selected bone around its axis.
A right click toggle ppModeler in the select bone tool.
: Add bones.
Adds a new bone. The father of the added bone is the selected one.
The user draws a line that define the bone main axis.
Then ppModeler asks for the bone's name.
: Del bones.
Removes the selected bone.
: Define bone properties.
Defines the selected bone properties. ppModeler opens the
following window.

The three radio button in the top define the type of articulation between
the selected bone and its father. The three possible articulations are :
- None : The bone is not articualted.
- Rotation : The bone can rotate around its top point. The constaints
are defined bellow, in degrees. The z axis is the bone axis.
- Translation : The bone can change its length.
: Weights vertices.
This tool allow to define quickly the weights of a group a vertices.
ppModeler switches to the
select vertex by rectangle mode.
Then, an array with the bones names and the associated weights is
displayed. The user can set the weight of the selected vertices in this array.
: Attach vertices to bones.
Each time the user click on a vertex, this vertex is added to the list
of vertices attached to selected bone if it is not, otherwise the vertex is
removed from the attached vertices list. The vertices attached to
the selected bone (i.e. with a weight greater than 0) are
marked with yellow boxs.
ppModeler computes a default value for the weight, and the vertices
selected by the user are not detacched from the others bones.
: Weight bones.
Defines the weights of the vertices attached to the selected bone.
Each time the user click on an attached vertex ppModeler asks
for the weights of the vertex. The answers is modified so that the
sum of the weigths for this vertex remains one.
: Animation mode.
Activates the sequences edit tool.
: View bones.
Tests the skeleton. ppModeler switches to
position edit tool. When the user comes back to
the Editing skeleton tool box, the skeleton returns to its initial state.
: Load bones and sequences.
Not done yet.
: Save bones and sequences.
Not done yet.
|