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Features

Creating objects :
  • basic objects : cube, cylinder, sphere, grid, pyramid.
  • Complex objects : plane polygon, extrusion along a path, lathe, blob, height field, plant with l-system, TTF text, mathematical surface.
  • convert polygon object to bicubic rectangular and triangular bezier patches
  • Modifying objects :
  • move, scale, rotate and symmetry of objects.
  • triangulate, perturbe face randomly, cut by a plane, miror
  • decimation, merge coplanar faces
  • deformation of the space.
  • Smoothing by mesh subdivision
  • planed : csg
  • Modifying faces :
  • splitting face in the middle
  • adding a smaller face inside
  • extrude, rotate, scale faces
  • split a face by drawing other faces on it
  • convert concave faces to convex ones
  • Modifying vertices and edges :
  • move (freely, on a plane or along a plane normal) and grab vertices
  • add, remove vertices
  • merge near connected vertices
  • add, remove edges
  • bevel vertex or edge
  • Animation :
  • define skeleton
  • vertices weight distribution
  • define keyframes
  • play animations.
  • Rendering :
  • edges
  • falt shaded
  • textured
  • ray-tracing
  • ppModeler can read the following file formats :
  • 3d objects :
  • 3d studio (3ds)
  • lightWave (lwo)
  • quake2 models (md2)
  • Vrml 1.0(wrl)
  • raw data (raw)
  • AutoCad (dxf)
  • own  format (3do)
  • WaveFront (obj)
  • images :
  • pcx
  • tga
  • gif
  • bmp
  • jpg
  • ppModeler can write the following file formats :
  • 3d objects :
  • POV
  • own  format (3do)
  • Vrml 2.0(wrl)
  • AutoCad (dxf)
  • WaveFront (obj)
  • images :
  • pcx
  • tga
  • bmp
  • jpg

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