DiamondGirl Game V1.1.2 Created February 15. 1999 Updated December 17. 1999 There is some bug fixes in this version. No new features included. Sorry. It is possible that Diamond Girl II will apear with great amount of new features and OpenGL in some day. But it is not under production. Yet. The Game Well. You have probably seen this kind of game before haven`t you ? It`s now available for BeOS. All game levels can be played through even if how imposible it would feel. If the game feels too easy or too hard you may adjust difficulty level by changing "Time Factor" and "Score Count For New Live" variables from Control file. Some key settings can also be changed from there. How To Play The goal is to collect required amount of diamonds. When you have achieved that goal the home will activate. And you should go there before you run out of time. Yellow expanding stuff is called Cheese. If you can surround it with something it will change in to the diamonds otherwise it will blow and there is plenty of rocks left from it. Beetle will blow if you drop something on it or if it touches to cheese. Result of explosion may vary between levels. Keys are used to open doors. And you have better find out what for the other blocks are created. Available lives have been limited in sixteen and in normal game you will have new live for every 400 game points ( the score ). You will get the score from diamonds ( 1 score points ) and from available time when you have completed the level ( Time / 2 ). You may write down the "Continue Code" and continue the game some other time. Power This game is optimized to run 25 frames per second And it will require 300MHz for now. Game should work just fine with 133MHz. You may configure the game by editing Control File. It`s not necessery but it will increase quality If your computer is running with 133MHz you may setup Graphics Frequency to 12Hz, Game frq. to 24Hz and Thread control to 1. If you have plenty of power to use I recommend to turn thread control to 0. And setting both frequencies to 25 Hz and timefactor to 100. Known Malfunctions in version 1.1 Double buffering may not work with all kind of graphics cards Unknown reason. Should be disabled automaticly if problem detected Guarantee This Software have not caused any damage while creating and testing it. But Using this software is at your own risk and there is no guarantee of any kind. Creating Field Package First you should create New Folder and rename it as you want ( "MyFolder" ). Then you should Create a game field. And you must quick save it. Then you have to take a copy from edit.map that`s in a Data Folder and then you have better move the copy in your own folder and rename the file as you like. After that it`s time to create field list with StyledEdit program. First write package title like this " %A title = My FieldPackage " then write path name ( the folder you just created ) at this way " %B path = /MyFolder/ " finally you have to write field name like this " #00 MyFiled00.map " remember to start counting from zero. You should include one extra line like " End Of File " in end of that file. And then you must save that file you just wrote. The Name might be something like this "MyFieldPackage.fieldset" Then.. Load " FieldSetUp " file from DiamondGirl main folder. And Write new line in there " #01 MyFolder/MyFieldPackage.fieldset " And save it. Then you may start creating more fields and add those names in MyFieldPackage.fieldset file. Copying Terms The Game This game is Freeware and it can be freely distributed without any fee. Game levels you have created You may create the terms of your own. If no copying terms included with the level package it can be freely distributed without any fee. Controls Game Move = Arrow Keys Snap = Right Shift ( can be changed ) Bomb = Enter ( can be changed ) Quit = ESC Editor 1-6 = Scroll Speed C = Control Panel L = Load Editor Field ( Quick Load ) ( /Data/edit.map ) S = Save Editor Field D = Load Default Background ( /Data/default.map ) OW = Overwrite Currently Selected Field F1 - F8 = Change Control Panel Values Move = Arrow Keys Edit = Mouse T = Test PgUp = Scroll Menu Bar Up PgDn = Scroll Menu Bar Down Have a good time. Jarmo Nikkanen programmer |