BUG SoundMangler Planning Meeting 2/18/98

Our goal is to enable programmers and end-users to filter live and recorded audio without requiring intricate knowledge of the BeOS audio streams.

-Chip Paul

Attendance:

Name:E-mail:
Jay Eychanereychaner@uiuc.edu
Mike Khalilikhalili@uiuc.edu
Jason Lutherjluther@uiuc.edu
Mike Maginmmagin@uiuc.edu
Matt Wronkiewiczwronkiew@uiuc.edu

Review of Header Files

The new header files for the SoundMangler project were presented. List of files follows:

SMAddOnDirectory.h
SMApp.h
SMFilterManager.h
SMMsgDefs.h
SMSoundEngine.h
SMWindow.h

Using the new message-based communication framework should allow the developers of different modules to work more independently of each other.

Programming Teams for SoundMangler

Jason Luther will work with Charlie Powe on the application and filter manager modules. Matt Wronkiewicz and Mike Khalili will work on the window and the add-on directory modules. The sound engine will be finished by Chip Paul.

Communication between Prefs Views and Filters

The discussion concerning views' communication with filters was unresolved. Possible implementations are to make the filters BLoopers and pass them messages by making it the target of controls on the prefs view, or by having the window handle all of the messages, using them to call a message-processing function on the filter. The decision regarding views being passed in regular form as pointers, or as archived objects as data was postponed.