Function
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Description
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AEEncoder()
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Constructor
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~AEEncoder()
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Destructor
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CheckForCancel()
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Checks to see if the user has pressed the cancel button.
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Encode()
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Does the work of encoding an input file into an output file.
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FindExecutable()
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Utility method that finds the full path to a particular executable.
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GetMenu()
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Returns a pointer to the settings menu for the encoder.
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GetName()
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Returns a pointer to the name of the encoder add-on.
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GetPattern()
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Returns a pointer to the encoder's output file pattern.
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InitCheck()
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Returns the status of the initialization.
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InitEncoder()
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Called before an encoding session to allow the encoder to setup any object members that might be
needed across mulitple calls to Encode().
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LoadDefaultPattern()
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Sets the protected member pattern to the default pattern.
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LoadDefaultMenu()
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Sets the protected member menu to the default menu.
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SetPattern()
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Sets the encoder's output file pattern.
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UninitEncoder()
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Called after an encoding session to allow the encoder to cleanup any object members that might have
been needed across mulitple calls to Encode().
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load_encoder()
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This is the function that FlipSide A.E. calls to get a pointer to your AEEncoder subclass.
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