The Animation mode for bone layers provides mostly the same tools used in Bone mode.
However, in animation mode these tools are used to set up keyframes at different points in time.
Animation Tools
The following tools are available in Animation mode.
Translate Bone
This tool sets up a keyframe for a bone by moving it to a new position. Just click and drag on
a bone to move it around. The bone, along with any child bones and bound objects, will move to
the new location. Hold the <shift> key to constrain the bone to move only horizontally or
vertically relative to its parent.
Rotate Bone
Click and drag to rotate a bone and set up a new keyframe. Any child bones and bound objects
will rotate as well. Hold the <shift> key to constrain the rotation to a multiple of 45
degrees.
Manipulate Bones
Click and drag a bone to manipulate it along with its entire chain of ancestors (parent,
grandparent, etc.). This is a different level of control than simply rotating a bone. Instead,
you can click and drag the tip of a bone to where you want it to go, and the entire skeleton
will move as necessary to get there. (Actually, the chain of ancestors will move using this
tool only up until a bone is encountered that has two or more children.) A keyframe will be set
up for each bone that moves as a result of this tool.
Move Layer
Use this tool to move the entire layer. Holding the <shift> key while using the Move Layer
tool will constrain the layer to only move vertically or horizontally.
Scale Layer
Use this tool to resize the entire layer.
Holding the <shift> key while using the Scale Layer tool will tell Moho to resize the layer
by the same amount horizontally and vertically (if you drag in a diagonal direction), or to resize
the selection in only the horizontal or vertical direction (if you drag the mouse horizontally
or vertically).
Rotate Layer
Use this tool to rotate the entire layer. Holding the <shift> key
while using the Rotate Layer tool will constrain the rotation to 45 degree increments.