MotherEarth

What is Mother Earth?

Mother Earth is an Etude in OpenGL. I wrote it as part of the lecture "Computer Graphics and Animation" in WS99/00 in context of my studies of media design at Bauhaus-University Weimar. My aim was to do some first steps in OpenGL.

Mother Earth is a set of two small GL/GLUT applications featuring a symbolic model of our planet.

  • In the first application ("interaction") you can control the models position by clicking and dragging the mouse (move vertical to control its Y rotation, horizontal for Z rotation).
  • The second application ("animation") features a rather simple animation. First, you see the earth with just trees. Click once to chop off the upper hemisphere (symbolized by the smaller tree in the lower left corner). Because you now have enough wood, click again to build a house on top of that hemisphere. Watch what happens to Mother Earth.

Source Code

Source code for both applications is available under no particular license. Do with it what you want, just dont sue me if it should not work or damage your computer. The source distribution features both .c files and BeOS R4.5/x86 BeIDE project files. A makefile is also included but not thoroughly tested. It should compile under all ANSI-C platforms featuring OpenGL and GLUT.

Author:
Daniel Fischer
Updates:
http://f3c.com/software/motherearth/

MotherEarth is copyright © 2000, f3c - Nicolas and Daniel Fischer. All rights reserved.
MotherEarth is Freeware. You might copy and distribute it as you want, as long as the original archive remains unchanged. Neither the actual author nor f3c will give any warranty whatsoever. It is okay to include MotherEarth in a bundled distribution, as long as we receive a copy of this distribution.


f3c development
January 31, 2000