AEEncoder Function Summary


Function Summary

Function Description
AEEncoder() Constructor
~AEEncoder() Destructor
CheckForCancel() Checks to see if the user has pressed the cancel button.
Encode() Does the work of encoding an input file into an output file.
FindExecutable() Utility method that finds the full path to a particular executable.
GetMenu() Returns a pointer to the settings menu for the encoder.
GetName() Returns a pointer to the name of the encoder add-on.
GetPattern() Returns a pointer to the encoder's output file pattern.
InitCheck() Returns the status of the initialization.
InitEncoder() Called before an encoding session to allow the encoder to setup any object members that might be needed across mulitple calls to Encode().
LoadDefaultPattern() Sets the protected member pattern to the default pattern.
LoadDefaultMenu() Sets the protected member menu to the default menu.
SetPattern() Sets the encoder's output file pattern.
UninitEncoder() Called after an encoding session to allow the encoder to cleanup any object members that might have been needed across mulitple calls to Encode().
load_encoder() This is the function that FlipSide A.E. calls to get a pointer to your AEEncoder subclass.